WELCOME TO MIND FAUX
An Immersive Experience designed to connect people to climate change impacts and environmental stewardship
Mind Faux is NOT just a game.
It is an experimental framework for turning difficult conversations into experiences.
We combine:
VR/AR
Cards
Storytelling
Discussion
Community Events
The Goal: Move people from passive observers to active participants.
Early drafts of cards for deck about direct impacts of climate change, secondary environmental effects, and actions to take on personal, community, and policy levels. Learn on your own or play one of the party game style rules included with the deck (inspired by games like Taboo and Apples to Apples)
ENTER THE SIMULATION
YOU ARE RESPONSIBLE FOR A CITY
You make choices about
Energy
Food
Housing
Transport
Education
Policy
At first everything works.
The city is thriving
THEN CONSEQUENCES BEGIN TO APPEAR!
IMAGINE THIS…
Green rooftops. Clean energy. Happy Citizens.
THEN A WARNING FLASHES!
WATER RESERVES CRITICAL!
QUESTION: What would you sacrifice to save your city?
NOT DOOM.
POSSIBILITY.
The real villain is not evil people.
It’s the consequences nobody sees coming.
The Game asks:
What happens after the solution?
Examples:
Build more data centers → More water usage
Increase production → More rare mineral extraction
Reduce one crisis → Create another
“Hope is not presented as fantasy.
Hope is presented as action.
Hope is presented as a choice.”
“Hope is not presented as fantasy.
Hope is presented as action.
Hope is presented as a choice.”
THE REAL VILLAIN
Most climate stories end with collapse. This one doesn't.
The Solarpunk Path rejects traditional survival tropes of extraction and isolation, tasking players with healing degraded landscapes through community resilience and ecological restoration. In this high-tech, green-life future, success is measured not by wealth or dominance, but by symbiotic cooperation, biodiversity, and human well-being.
THE
MISSING
PIECE IS
AGENCY
People don't need more information.
People know the climate is changing.
The question is: What to do about it?
People need ways to understand:
How systems connect.
Why decisions matter.
Where they have influence.
How communities create change.
THE REAL IMMERSION HAPPENS
AFTER THE HEADSET COMES OFF
The Game is only the beginning.
Players continue the experience through:
AR discussion cards
Community events
Workshops
Conversations
Classrooms
Libraries
Museums
“THE PROJECT IS DESIGNED TO SPARK DISCUSSION
LONG AFTER GAMEPLAY ENDS.”
WHAT SUCCESS LOOKS LIKE
The Goal Is Agency.
The goal is helping people move from concern to participation, from isolation to community, and from imagining a better future to helping build one.
Success is:
A student asking better questions.
A family having a climate conversation.
A teacher bringing systems thinking into class
A community imagining solutions together.
Metrics:
Participation
Engagement
Discussion
Learning
Action
WHY MIND FAUX IS DIFFERENT
Help us transform climate awareness into climate agency.
Most climate experiences focus on awareness.
Most immersive experiences focus on what happens inside the headset. Mind Faux focuses on what happens after.
Built on years of testing through games, AR-enabled cards, workshops, public activations, and facilitated discussions, Mind Faux is a proven framework for helping people engage with complex topics and move from awareness toward action.
Five Unique Assets
✓ Proven Community Framework
✓ Climate-Informed Design (Dr. Colin Kyle, Climate Ecologist)
✓ International Collaboration (Chicago + Serbia)
✓ Beyond-the-Screen Engagement (VR, Web, AR, Cards, Workshops, Community Events)
✓ Solarpunk Futures (A future worth building, not just avoiding)
SCIENCE MEETS
STORYTELLING
SCIENCE MEETS
STORYTELLING
The project sits at the intersection of
science, design, and community.
-

Keisha Howard
FOUNDER SUGAR GAMERS LABS
Game designer, educator, TEDx speaker for a solarpunk future with creativity and practical solutions.
-

Colin Kyle
ECOLOGIST
A published climate researcher currently sharing his superpowers at the University of Chicago.
-

Djordje Djordjic
PIXELS2PIXELS
XR development, immersive interactive storytelling, and a broad international perspective
Experience the
Future of Mind Faux
Watch the prototype in action and see how Mind Faux transforms complex decision-making into engaging gameplay. Then explore what's coming next in Second Order Effects, where every environmental choice creates consequences that ripple through the world.
Dive deeper into the project and follow its development. View Full Pitch Deck →
VIdeo Credit: Shawna Mills
