Second Order Effects

A Narrative Game Exploring How Cognitive Biases Shape Climate Action and Perception

About the Game

In Game Mockups

Mind Faux: The First Compliance →

Things to ponder
  • Energy

  • Food

  • Housing

  • Education

  • Transportation

  • Environmental policy


Mind City Clean Energy

Mind Faux: The First Compliance →

We combine:

VR/AR

Cards

Storytelling

Discussion

Community Events


Simulation City Map

Mind Faux: The First Compliance →

Played learn:
  • How systems connect.

  • Why decisions matter.

  • Where they have influence.

  • How communities create change.


“An Immersive Experience designed to connect people to climate change impacts and environmental stewardship.”

– Unknown